Devlog#9- weeks 10-11




I completed the goals i set for myself since my last devlog:
- finish the museum maze level- with the help of a suggestion from one of my profs; to use a top down view of a maze for reference
- trigger event box, win screen, and main menu
- procedurally generated blueprint actors for all my paintings
I photoshopped the 3 paintings for the fake artwork. I went for even more famous paintings to make it easy for the player even for those who are not familiar with classical art. I implemented the procedural generation blueprints for all these paintings and all are working as intended
My 6 paintings of choice are
- the scream by edvard munch
- mona lisa by leonardo da vinci
- starry night by vincent van gogh
- girl with the pearl earrings by johannes vermeer
- saturn devouring his son by francisco goya
- fallen angel by alexander cabanel
Adding a trigger even box wasnt too hard, I made the outside to be just a plain white room with a bright spot light. Once the player walks through the door after unlocking it with the correct password, a simple win screen will appear with a button that says play again, which is working and starts the game over.
One very fortunate discovery i found is that when the collector npc catches the player, the paintings trigger its procedural generation and spawns the paintings randomly in where my spawn point blueprint actors are placed.
I also created a main menu working. I learned that I will need to create a different level for the main menu and a button that will spawn me to the original museum level. The play button works and launches the museum level as intended. For the main menu picture, I did a high res shot console command of a different shot of a museum wall separate from my level. It is a render of the collector looking at 3 terrifying paintings on the wall, these paintings are none of what are listed above, but I used them for their terrifying imagery. The paintings are
- the nightmare by henry fuseli
- ghost of a flea by william blake
- old men by francisco goya
I admire how terrifying these paintings are, but they are nowhere near as iconic and familiar compared to the 6 choses paintings for my level.
- My next goals are to focus on lighting
- add the highlight and description to all my paintings, so far only saturn has it implemented
- add a pause menu showing the intructions and hints on how to win the game.
Masterpiece or Mistake
Status | In development |
Author | Lyam with a Y |
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