Devlog#9- weeks 10-11


I completed the goals i set for myself since my last devlog:

  • finish the museum maze level- with the help of a suggestion from one of my profs; to use a top down view of a maze for reference
  • trigger event box, win screen, and main menu
  • procedurally generated blueprint actors for all my paintings

I photoshopped the 3 paintings for the fake artwork. I went for even more famous paintings to make it easy for the player even for those who are not familiar with classical art. I implemented the procedural generation blueprints for all these paintings and all are working as intended

My 6 paintings of choice are

  • the scream by edvard munch
  • mona lisa by leonardo da vinci
  • starry night by vincent van gogh
  • girl with the pearl earrings by johannes vermeer
  • saturn devouring his son by francisco goya
  •  fallen angel by alexander cabanel

Adding a trigger even box wasnt too hard, I made the outside to be just a plain white room with a bright spot light. Once the player walks through the door after unlocking it with the correct password, a simple win screen will appear with a button that says play again, which is working and starts the game over.

One very fortunate discovery i found is that when the collector npc catches the player, the paintings trigger its procedural generation and spawns the paintings randomly in where my spawn point blueprint actors are placed.

I also created a main menu working. I learned that I will need to create a different level for the main menu and a button that will spawn me to the original museum level. The play button works and launches the museum level as intended. For the main menu picture, I did a high res shot console command of a different shot of a museum wall separate from my level. It is a render of the collector looking at 3 terrifying paintings on the wall, these paintings are none of what are listed above, but I used them for their terrifying imagery. The paintings are

  • the nightmare by henry fuseli
  • ghost of a flea by william blake
  • old men by francisco goya

I admire how terrifying these paintings are, but they are nowhere near as iconic and familiar compared to the 6 choses paintings for my level.

  • My next goals are to focus on lighting
  • add the highlight and description to all my paintings, so far only saturn has it implemented
  • add a pause menu showing the intructions and hints on how to win the game.

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